Old School Magic Missile
Hi folks, I've been a lurker on these boards for quite a while. The whole idea of classic 4e has excited me- I'm a big fan of 4e, but I'm also a 1e grognard at heart. So I figured I'd join the...
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Now we are talking!!!! This is the kind of post and discussion I was hoping to see. Great work. I'll think about this and post some thoughts and maybe some different versions. And by the way, nothign...
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Keeping it as at-will seems cool. I like all the theory you posted above. I like the miss effect way to simulate the autohit from 1E. I dont have the books with me here, are there any at-will powers...
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No at-wills with miss effects. Actually, I can't even think of an encounter power with a miss effect, though I wouldn't be surprised if there were a couple. That's why I only included the miss effect...
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There's a necessary sacrifice I'm making here, and I'm curious if it's going to be missed. Even starting at 1st level, we're going to be seeing guys firing five magic missiles, which is clearly a...
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Puggs wrote: There's a necessary sacrifice I'm making here, and I'm curious if it's going to be missed. Even starting at 1st level, we're going to be seeing guys firing five magic missiles, which is...
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Miss effects are reserved for dailies, just as ongoing damage (minus fire shroud), save ends effects and after effects.
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Puggs wrote: Truth be told, I'm afraid that it's a bit overpowered compared to your typical at-will. We can rebalance with d4. I don't think it's horribly overpowered, actually, because damage doesn't...
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Mages don't deal damage in the system. Any changes to the spells you make will greatly affect the balance of their remaining powers. My opinion, having played a 4e mage (and hated it).
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Jack99 wrote: Miss effects are reserved for dailies, just as ongoing damage (minus fire shroud), save ends effects and after effects. ... which is why the miss effect only comes into effect if you...
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Does it have to be multiple missiles doing different damage in order to work as "old school"? While there is nothing wrong with what you are trying to do, it seems to be a lot of work for a small...
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What about making it reliable? You roll to hit, but if you miss you don't expend it. Not sure how you'd explain it, maybe "Just as you are about to let loose, you realize a few more seconds would be...
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Puggs wrote: Clark's off-the-cuff stab at Classical Magic Missile got me thinking about 4e's design principles and how they should interact with classic content. Here's a very short list of the design...
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Wycen Adamantite wrote: What about making it reliable? You roll to hit, but if you miss you don't expend it. Not sure how you'd explain it, maybe "Just as you are about to let loose, you realize a few...
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my take would look like this: Magic Missle At-Will * Arcane, Force, Implement Standard Action..............................................Ranged 20 Target: Up to one creature per missile, one attack...
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What about just making Classic Magic Missile an Encounter power? Range 20. Autohit. 5 points damage. Every 5 levels you can cast 1 missile, so: 1/2/3/4/5/6 missiles at level 30. You can split targets...
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danddfan1207 wrote: my take would look like this: Magic Missle At-Will * Arcane, Force, Implement Standard Action..............................................Ranged 20 Target: Up to one creature per...
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If Classic magic missile always hits, in 4E the damage should be treated as an effect rather than a hit. Otherwise you're open to undesired synergy with things that trigger on a hit. For example...
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Tavis wrote: If Classic magic missile always hits, in 4E the damage should be treated as an effect rather than a hit. Otherwise you're open to undesired synergy with things that trigger on a hit. For...
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Just because of the (superficial?) similarity in design goals: http://www.enworld.org/forum/general-rpg-discussion/251752-players-handbook-2-i-haz-2.html#post4695006 That is, the PHB2 class "Avenger"...
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Puggs wrote: Classical Magic Missile Encounter * Force, Implement Standard Action * Area Close Burst 20 1st level: One creature in the Area takes 2d4 force damage 11th level: Three creatures in the...
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